//file acts as Uber-file
#ifdef _DEVIRTUALIZE_
	#include <CryAnimation_devirt_defines.h>
#endif

#include "AnimEventLoader.cpp"
#include "AnimationBase.cpp"
#include "AnimationManager.cpp"
#include "AttachmentManager.cpp"
#include "CharacterInstance.cpp"
#include "CharacterManager.cpp"
#include "ControllerPQ.cpp"
#include "ControllerPQLog.cpp"
#include "ControllerTCB.cpp"
#include "CryModEffMorph.cpp"
#include "DecalManager.cpp"
#include "LoaderTCB.cpp"
#include "LoaderCGA.cpp"
#include "LoaderCHR.cpp"
#include "LoaderDBA.cpp"
#include "Model.cpp"
#include "ModelAnimationSet.cpp"
#include "ModelMesh.cpp"
#include "ModelSkeleton.cpp"
#include "Morphing.cpp"
#include "PathExpansion.cpp"
#include "PrototypeCode.cpp"
#include "SkinInstance.cpp"
#include "_Render.cpp"
#include "_RenderSkins.cpp"
#include "cvars.cpp"
#include "Command_Commands.cpp"
#include "Command_Buffer.cpp"
#include "SkeletonAnim_Commands.cpp"
#include "AnimationThreadTask.cpp"
#include "GlobalAnimationHeaderCAF.cpp"
#include "GlobalAnimationHeaderAIM.cpp"
#include "ParamLoader.cpp"

#ifdef _DEVIRTUALIZE_
	#include <CryAnimation_wrapper_includes.h>
#endif